PDF Ebook Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design
PDF Ebook Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design
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Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design
PDF Ebook Rendering in SketchUp: From Modeling to Presentation for Architecture, Landscape Architecture, and Interior Design
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From the Back Cover
The sure way for design professionals to learn SketchUp® modeling and rendering techniques Rendering in SketchUp® provides instructions for creating 3D photorealistic graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp's familiar workspace Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight and Twilight Render*, which are easy to learn and function in SketchUp Textures and materials: Discover how to obtain, apply, and edit texture images representing surfaces Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp's Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process Photoshop post-processing: Discover how to further refine rendered images in Photoshop *Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the everchanging nature of technology, accompanying online chapters detail settings for additional integrated rendering programs.
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About the Author
DANIEL TAL, RLA, is a licensed landscape architect who has been working in the architecture and site design industry since 1998. He freelances on a range of projects and consults on technology education and software development. As a SketchUp specialist, he conducts workshops and seminars on 3D modeling, consults on SketchUp-related tools, and beta tests future software releases to ensure that new developments meet the needs of professionals. He is also the author of SketchUp for Site Design and on occasion writes articles for Landscape Architecture magazine.
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Product details
Paperback: 640 pages
Publisher: Wiley; 1 edition (March 25, 2013)
Language: English
ISBN-10: 047064219X
ISBN-13: 978-0470642191
Product Dimensions:
7.3 x 1.4 x 9 inches
Shipping Weight: 2.8 pounds (View shipping rates and policies)
Average Customer Review:
4.4 out of 5 stars
45 customer reviews
Amazon Best Sellers Rank:
#585,273 in Books (See Top 100 in Books)
I am regarded as a rendering idiot when it comes to using Sketchup, so I was very interested in this book when it came out. I have a mastery of Sketchup, plug-in, Photoshop and have a very very very basic understanding of how rendering programs work and are utilized with Sketchup. I have looked all over the internet, through various websites and YouTube to try to get a good grasp rendering programs with not to much information. More importantly finding any information on how to actually use rendering programs effectivly is near impossible to find until now.Daniel Tal has great Sketchup skills in teaching rendering, and after reading through all 600+ pages (keeping me up late at night because I couldn't put this book down), he has shared every secret and work flow he know with no hold back in this book. All books on Sketchup out there are good, they give tips, information, examples, but Daniel Tal's book goes way beyond what is normally provided by an author. He shows workflows with great examples (in full color including screen shots), and as a Sketchup user workflows are everything in Sketchup.Tal shows how to prepare, organize, implement, process and post process your models to achieve the maximum output from your model. In short summary (but not a complete overview these are just what jumped out to me) the book does an incredible job of conveying:* An overview of his process and his objectives and goals in teaching you how to use rendering programs (he gives examples to all the major players out there and gives step by step instructions with accompanying photos on a few)* Thoroughly explains computer hardware requirements for the budget minded and for the deep pocketed renderer* Explains the foundations for a good effective workflow with textures, what they are, how they work, how to manipulate them, and where to find them.* Gives excellent examples of how to tweak textures - I definitely learned some things here! I have always struggled with manipulating textures on and above the normal before reading this chapter.* Shows how to utilize Photoshop for post processing and adjust your final output for a final tweak that pushes it over the edge to make it a professional looking render.* Explains and gives great examples of layering strategies in organizing your model to keep the speed and efficiency of Sketchup to a maximum. (this took me a couple years to learn on my own - wish I had this chapter some time ago)* The most important chapter of all, how to set your rendering apart from all the others, by creating details. Every master does this, but they never share it. How to bring randomness and staging to a model to breathe life into it. Simply put, here you learn how to play God.* Provides excellent and very lengthy insight into lighting, placement, natural light artificial light and how the it affects the final output of the rendering. This has been hard for me to find anywhere else, and there are oodles of examples with cause and affects.* Lastly giving step by step examples with screen shots in full color. This is like having someone grab your hand and walk you through the process.In all honesty I hardly write reviews. However this book caught my attention, and it gave me more than I expected. I think the only mistake in the book is it is to cheap. I have paid over $100 for some architectural books, and I get half as much as I did from this one. This book gives you the tools to become productive, proficient in a vast variety of rendering programs. It gives you the "secret recipe" to succeed, simplistically and straight forward. You will be able to increase your skills to a level of artist if you are a casual user, or if you are a designer for hire like me, charge much more for your end product.I enthusiastically recommend this book for any person wanting to learn rendering like myself if you are a rendering novice, or learn a tweak or two or three or four etc. etc. if you are an advanced user.
Rendering is not an easy subject to learn. It has taken me years of practice and intensive learning mostly by trial and error. As a newbie to rendering all the lingo was completely foreign to me. What were Gamma rays?, seemles and tillable textures? Ray tracing?, depth of field?, Anti aliasing (Didn't have a clue)& what the hell were bumps? The only "bumbs" I knew, was my forehead , constantly banging against a wall of almost "rumsfeldian" unknown, unknown's. Not understanding things: is never fun, it goes against our better human nature.If you are new to rendering, this book will enable you to fast track your learning curve and make the entire learning process a much more enjoyable experience. Daniel Tal is a formidable sketchup teacher and this book is surely a labor of love. His writing style and explanations are easy to understand, follow and most importantly replicate. I truly wish this book had been available years ago.Like his last book (Sketchup for site design) the books is set up in a linear fashion with each chapter building on the last. Yes, you can skip from one part to another, but the book is designed to provide a continuous learning curve that is easy to achieve with just a bit of effort and some necessary repetition. Practice makes perfect after all.Learning new things in Sketchup ,even after all these years is still always fun. Daniel didn't disappoint there is still tons under the hood of sketchup. I am still in awe of its subtlety and the depth of the program.Textures quite rightly takes up a major part and focus of the book. Having great textures and knowing how to use them is the secret of every ArchViz rendering Star, It separates the men from the boys, so to speak.Daniel takes you through the necessary resources you will need, he even shows you how to manipulate these texture with Image editing software that again adds greater variety and quality to ones renders.Organization is something that Sketchup enables and Daniel Tal methods if they are followed carefully will allow one to create sophisticated articulate and expressive models and subsequent renders. His Layers regimen is absolutely crucial to master: with the use of scenes and layers, you can leverage the model to provide exactly what you need. It is not hard to get organized. Sketchup is built to do all the hard work for you - if you set it up right. Daniel Tal provides the necessary guidelines, he doesn't just show you HOW to do things, but also provides the more subtle reasons of WHY to do things in a certain way.Rendering software has changed in leaps and bounds. It is becoming easier and easier every year for everyone to raise their rendering game. As such, it would seem a book like this could easily grow out of date. Not so- the future online chapters will go a long way in keeping its readers informed and updated with all things new in the rendering world. More importantly, however much easier it gets in the future what you will learn here will always help you and provide a better and richer understanding of all that is involved in the rich tapestry of rendering work.I remain unconvinced of the notion that Karma exists, Let alone "sketchup Karma", but if it does, then surly Daniel Tal has a healthy Karma count with all that is divine in life.Thank you Daniel for enriching all of our sketchup lives. We all owe you a big thank youRashad.
Being an architect myself with 5 years of intensive use of SketchUp, I thought I knew everything about it. This book proved me wrong!I used to create 2 kinds of renderings. The first one is just direct export of JPEG from SketchUp, while the other one is using V-Ray.The former is quick and dirty while the latter is extremely time consuming.This book fills the gap in-between! Daniel shows your how to create realistic renderings with the least amount of time.My comments for this book can be summarized as follow:Comprehensive:First of all, this book does not only cover things specific for creating renderings, but also topics like how to create your SketchUp model in a more organized way to facilitate your rendering process.Clarity:Daniel provides step by step diagrams and renderings which I found it very easy to follow. The text is also very easy to read and free of technical terms and jargons.Organized:To gain the most from this book, you should read from cover to cover and not skipping any chapters. The structure of the book is organized is such a way that each chapter is built upon the previous one. You will find yourself like reading a story book and hard to let go once you pick it up.In conclusion, I will highly recommend any SketchUp users to buy this book, no matter whether you consider yourself a beginner or an expert.
Yes of course this book is having good content of knowledge about rendering, i like it for good examples in it, but i also dislike it for a reason that there is no V-Ray rendering detailed inside this book, only other old rendering plugins are described in this book, anyhow its good for beginners
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